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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
<script src="../../resources/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">

// parsing floating point literals should succeed
void main() {
  float zero = 0.0;
  float fractionalConstant = 1.0;
  float fractionalConstantExponent = 1.0e1;
  float fractionalConstantPosExponent = 1.0e+1;
  float fractionalConstantNegExponent = 1.0e-1;
  float digitSequenceExponent = 1e1;
  float digitSequencePosExponent = 1e+1;
  float digitSequenceNegExponent = 1e-1;
  float pointDigit = .1;
  float digitPoint= 1.;
  float upperCaseExponent = 1.0E1;
  highp float posInRange = 4611686018427387903.;  // 2^62 - 1
  highp float posOutRange = 4611686018427387905.;  // 2^62 + 1
  highp float posHuge = 1E100;
  highp float negInRange = -4611686018427387903.;
  highp float negOutRange = -4611686018427387905.;
  highp float negHuge = -1E100;
  gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
GLSLConformanceTester.runTest();
var successfullyParsed = true;
</script>
</body>
</html>


